Rules to play One Pocket Pool
before play the one pocket pool you need to learn One Pocket Pool Rules.
1. One PocketRules
Unless clearly contradicted below, general pocket billiards rules of play and etiquette apply toOne Pocket,and complete General Rules are available from theWorld Pool Billiard Association (WPA).
2. Object of the game
One Pocketis a game for two players or two teams, where each player or team can only score into one of the two corner pockets on the foot end of the table, while the other player or team can only score into the other corner pocket at the foot end of the table. The other four pockets are neutral pockets, and any balls pocketed in a neutral pocket are spotted at the end of the shooters inning. There is no requirement to call your shotinOne Pocket, and no special order or significance to any numbered object balls. The first player (or team) to legally score eight balls into their own pocket wins the game, whether they pocket their game winning ball by their own shot, or as a result of their opponents shot.The game may be handicapped either by agreement between players or as designated by a tournament director. Standard handicaps are created by adjusting the required winning score for either one or both players, either for all breaks or for specified player s breaks.
Please note that with One Pocket s long tradition of after hours play, many other creative variations in handicapping have been invented over the years. As long as all those involved agree before play begins, virtually everything is negotiable in after hours contests.
3. The break
1. All fifteen balls are tightly racked in no particular required order in a standard triangle with the apex ball placed as nearly as possible on the foot spot. In tournament play, players lag for the first break. For games that follow, the break alternates back and forth between the players, regardless of who wins each game.Prior to breaking, the breaking player selects one of the corner pockets at the foot of the table as their own, thus the opponent is assigned the other foot pocket by default. In subsequent games, whoever breaks is free to change their pocket selection on their own break.
In standard practice the breaker does not call his pocket ; their pocket selection is considered obvious by virtue of the orientation of their break. Players employing an unusual break are advised to make their pocket selection clear prior to the break, to avoid conflict.
Traditionally opponents rack the balls for the breaker, with the breaker having option to inspect the rack and ask for a re rack if they are not satisfied with the quality of the rack. In current tournament play, players may rack their own balls, with the opponent having the option to inspect the rack. Racking your own is recommended at all times, to reduce racking complaints.
In a handicap situation when one player or team is awarded the break in every game, unless otherwise agreed, they should break towards alternate pockets on alternate breaks.
2. The opening break begins with ball in hand behind the head string. On the break, the cue ball may contact either a cushion or any ball in the rack first, but in either case, after contacting at least one ball, an object ball must be pocketed, or the cue ball or at least one object ball must contact a rail, otherwise it is a one foul penalty. As long as a legal stroke is employed from behind the head string on the break, the incoming player must play the balls where they lie ? there are no re racks for a pocket scratch or failure to contact a cushion or pocket a ball on the break.
4. Continuing play
1. A players inning continues only as long they pocket a ball or balls in their own pocket on a legal stroke. While it is perfectly legal to pocket a ball in a neutral pocket or in the opponents pocket, doing so does not entitle the shooter to continue their inning, unless on the same stroke they legally pocket a ball into their own pocket. Any balls pocketed either accidentally or intentionally into the opponents pocket are counted for the opponent, unless on the same stroke, either the cue ball pocket scratches or jumps off the table.
2. In the event that a player pockets both their own game winning ball, and their opponents game winning ball, both on the same legal stroke, then the shooting player wins. There are no ties, and it does not matter which ball drops first, as long as they both drop as a result of the same stroke.
5. Safety play
There is no option to call a safetyinOne Pocket; if a player legally scores a ball into their own pocket they must shoot again, unless the game is over. Players may play safe to the same rail as many times as they wish, as long as either the cue ball or at least one object ball is driven to a cushion after the cue ball contacts an object ball. Standard frozen ballrules apply to safety play.
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